Bomberman fantasy race sad po5/12/2023 * 35th aniversary of the Bomberman game on the NES, the series began all the way back in '83 but the more familiar Bomberman character didn't come about until the release of the NES game on December 20, 1985.ġ. Ending (Super Bomberman 3) - June Chikuma Credits (Super Bomberman 2) - Yasuhiko Fukudaģ5. Boss Robot Dastardly Bomber (Super Bomberman R) - Iwahashi Seimaģ4. Altair 1 (Bomberman 64) - Akifumi Tadaģ3. Deep Forest Green (Atomic Bomberman) - Johann Langlieģ2. Password (Super Bomberman 3) - June Chikumaģ0. Secret Star (Bomberman Max - Red Challenger) - UnknownĢ9. Online Zone (Bomberman DS 2) - Shinya Watabe, Kouji MizuguchiĢ8. Fortress 4 (Bomberman Jetters: Densetsu no Bomberman) - UnknownĢ7. BGM #26 (Bomberman Panic Bomber TG-16) - June Chikuma, Dr.MasakiĢ6. Caves (Bomberman Land Touch!) - Shōhei Bandō, Keita Hoshi, Ichirō Shimakura, Takashi Watanabe, Kouji MizuguchiĢ5. Pretty Bomber (Super Bomberman Panic Bomber W) - Ken-ichi Koyano, Hitoshi SakimotoĢ4. fatidic (Bomberman Hero) - June ChikumaĢ3. BGM3 (Bomberman TG-16) - June Chikumam, Keita HoshiĢ2. Sports (Bomberman Land Touch! 2) - Shōhei Bandō, Yoshihiro Tsukahara, Takashi Watanabe, Kouji Mizuguchi, Keisuke FukuhiraĢ1. Beach Overworld (Bomberman Tournament) - Koichi Seiyama, June ChikumaĢ0. Theme of Halfway Point (Bomberman GB 3) - Hirohiko Fukudaġ9. Password Screen (Bomberman World) - Shinya Yano, June Chikumaġ8. King & Knights (Bomberman 64: The Second Attack) - Yasunori Mitsuda, Yoshitaka Hirotaġ7. Battle Preperations (Super Bomberman 4) - June Chikumaġ5. Vexin' Volcano (Bomberman '94) - Hajime Kowara, June Chikumaġ4. Waca Island Beachside (Bomberman Fantasy Race) - Atsushi Tamagawa, Hiroshi Tabataġ3. Meanie's Future World (Saturn Bomberman) - June Chikumaġ2. Arrange Area 1 (Bomberman: Bakufū Sentai Bombermen) - Hideki Sakamotoġ1. Planet Forest (Bomberman World) - Shinya Yano, June Chikumaġ0. Area 6 (Bomberman II) - Jun Chikuma, Hitoshi Okuno, Osamu Naritaĩ. Castle Zone (Bomberman Land Touch!) - Shōhei Bandō, Keita Hoshi, Ichirō Shimakura, Takashi Watanabe, Kouji MizuguchiĨ. Blossom (Bomberman '93) - June Chikuma, Keita Hoshiħ. Menu (Bomberman Panic Bomber PSP) - June Chikuma, Dr.Masakiĥ. Zaurus Star (Bomberman Max - Red Challenger) - UnknownĤ. Blue Resort (Bomberman 64) - Akifumi Tadaģ. Title (Bomberman TG-16) - June Chikuma, Keita HoshiĢ. Snowbound Landscape (Alpine Racer - Namco Sound Express Ver.) - Takayuki IshikawaĪnd if you don't have it already make sure to grab Lite Snow 1 (and everything else) in the main folderĬode: Select all !QoBXXCgA!vATLOUzWcfFHz9RJA472NQġ. All Alone on Christmas (Tokimeki Memorial) - Mikio Saito, Seiya Murai, Miki Higashino, Hiro NoguchiĢ6. Ice Grass Field (PoPoLoCrois Monogatari) - Yoshiyuki SahashiĢ5. A Song of Ice and Snow (Heroes of Mana) - Yoko ShimomuraĢ4. Frozen Ice Plains (Doraemon) - Hisao Ogawa, Takashi Kutsukake, Tomoko MatsushimaĢ3. Delicate Frozen Floret (Another Eden: The Cat Beyond Time and Space) - Yasunori Mitsuda, Shunsuke Tsuchiya, Mariam AbounnasrĢ2. Yashahime's Theme (Shin Momotarou Densetsu) - Kazuyuki SekiguchiĢ1. Christmas (Hourai Gakuen no Bouken) - Hitoshi SakimotoĢ0. ![]() Crystal Valley (Quest 64) - Masamichi Amanoġ9. Norrand Village (Silva Saga 2) - Katsuhisa Ishida, Masanao Akahori, Jun Enokiġ8. Mountaintop Secrets (Mario & Luigi: Paper Jam) - Yoko Shimomuraġ6. Winter Farm (Harvest Moon: Save The Homeland) - Kimitaka Matsumae, Hitomi Shimizu, Gary-Ashiya, Suguru Yamaguchiġ5. ![]() Hitachi Town (Tengai Makyo Zero) - Toshiyuki Sasagawaġ4. Winter BGM 2 (Rune Factory 4) - Tomoko Moritaġ3. Outside Ref, The Pyramid of Ice (Dungeon Explorer 2) - Yoshio Tsuruġ2. Ice Lake (Romancing SaGa 3) - Kenji Itoġ1. Winterly Imil (Golden Sun) - Motoi Sakurabaġ0. Snow Island Map (Croc - Legend of the Gobbos) - Justin Scharvona, Kristian Hewettĩ. Dezolis Town (Phantasy Star IV) - Izuho Takeuchi, Yoshimi NakagakĨ. Snow Field (Farland Story) - Tomoo Kasahara, Music Worxħ. Freeze (Tales of Phantasia) - Motoi Sakuraba, Shinji TamuraĦ. Snow and Memories (Atelier Marie: The Alchemist of Salburg) - Toshiharu Yamanishi, Daisuke Achiwa, Akira TsuchiyaĤ. ![]() Stage 9 (Sutte Hakkun) - Akito Nakatsukaģ. Ice Dungeon (Skies of Arcadia) - Yutaka Minobe, Tatsuyuki MaedaĢ.
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Golf clash notebook wind chart explained5/12/2023 Go to the section titled “My Golf Clubs” and enter the level of each of the golf clubs you have.
Matter antimatter5/12/2023 ![]() Of course, the matter and antimatter were constantly annihilating, creating high-energy radiation. So, a hundred thousandth of a second after the big bang, the universe contained protons, antiprotons, neutrons, antineutrons, electrons, and positrons. At the same time that quarks combined into protons and neutrons, antiquarks combined into antiprotons and antineutrons. When the universe was initially filled with a dense collection of elementary particles, those particles included almost identical amounts of matter and antimatter. But once we produce antimatter, it only stays around for a fraction of a second before finding its matter counterpart and annihilating. A PET scan, which stands for Positron Emission Tomography, uses antimatter to scan for activity in different regions of the brain. We produce antimatter all the time in laboratories, and even in hospitals. In the reverse process, if you concentrate high-energy radiation in a small enough region, the energy of that radiation can create a particle-antiparticle pair, such as an electron and positron or a quark and antiquark. That’s because when a particle collides with its own antiparticle, the two can annihilate and release their energy, usually in the form of electromagnetic radiation. We don’t see naturally occurring antimatter around us. Collectively, these antiparticles are called antimatter. For example, electrons have negative charge, and their antiparticles, called positrons, have positive charge. Most particles have corresponding antiparticles with the same mass but opposite charge. (Image: FlashMovie/Shutterstock) Antiparticles Why? When a particle collides with its own antiparticle, the two can annihilate and release their energy, usually in the form of electromagnetic radiation. ![]() However, after the formation of protons and neutrons, the next big change wasn’t about particles combining, instead particles were being destroyed. ![]() By Gary Felder, Smith College A hundred thousandth of a second after the big bang, the universe contained protons, antiprotons, neutrons, antineutrons, electrons, and positrons. Paradise lost game plot5/12/2023 ![]() Notes strewn around the area are haunting as it details their twisted outlook and how it applies to running such a large operation. Video games usually settle for heavy-handed, bloody graffiti and not only does Paradise Lost avoid that crutch, it also uses its environments with much more subtlety and purpose. The villainy lies in how they were able to achieve these wonders and what they were used for, but it’s hard to deny how well it works as a setting for a video game.Īnd like Rapture, this bunker has already collapsed, meaning players only get to relive its “glory” days through environmental storytelling. It is a chilling display of power and is an exaggerated reminder of the immorality of the Nazi empire and how it would fester further if given the time to do so. The literal depth of the caves allows for huge structures that wordlessly demonstrate how much the twisted ambitions of the Nazis were able realize by living far past 1946. Sweeping vistas show the huge draw distance as well as how far deep underground the whole structure is. This grand bunker is reminiscent of Bioshock’s Rapture as it is a completely unrealistic feat of engineering yet uses those fictional elements to truly inspire a palpable sense of wonder. The dour depths of the vault are wonderfully rendered, striking a good balance of awe-striking scale from the exteriors and detailed interiors. However, Paradise Lost is able to completely lean on its story because it is elegantly told and presented. Even some metaphor-free environmental puzzles would help with the pacing and interactivity (as long as the painfully slow walking speed was sped up). ![]() Bonding narrative with the game mechanics is how entries in this genre elevate themselves to the next level so it’s disappointing to see Paradise Lost lack ambition in this way. Story is basically all Paradise Lost has since the game doesn’t have gameplay outside of examining objects, pushing small buttons, and moving levers, if those can even be considered mechanics at all. Darksiders iii at gameatop5/12/2023 This was clearly designed with one-on-one battles in mind and certainly doesn't fit in a game as challenging as this. ![]() This has remained relatively unchanged from Darksiders 2, opting for a 3D targeting system similar to the one used in The Legend of Zelda: Ocarina of Time. Then there's the way you lock on to enemies. You may have air juggles and various strings of deadly moves at your disposal, but you're often forced to settle for safe combos because anything else will leave you wide open to a devastating attack. But Darksiders 3 never leans into this method heavily enough, and out-of-place vestiges of its flashy counterpoint regularly cause frustration as it seems to split between wanting to be two very different types of game. This all sounds well and good on paper, and taken at face value there's nothing inherently wrong with a more considered approach to combat. There's a good variety of enemy types, too reading their attack patterns and knowing when to evade is paramount to defeating almost every enemy you can't simply banish with a single combo. Each perfectly timed dodge is rewarded with a slow-motion flourish and the chance to counter with a powerful arcane attack, and most clashes are built around Fury's ability to weave out of the way of incoming sword slashes and ravenous claws. With no stamina meter to speak of, there's an emphasis on dodging and keeping out of danger that does deviate from Dark Souls' stringent use of energy management. Enemies are fast and hit hard, and are regularly found in groups. It certainly looks the part of a flamboyant action game, but these flashy combos are only really feasible against weaker enemies.ĭarksiders 3 has taken some clear inspiration from Dark Souls, so Fury's low survivability forces you to approach combat in a way that belies its exuberant combos. Button mashing is enough to get you through most encounters, but mixing in slight delays between button presses will allow you to pull off air combos and other similarly stylish moves. Combos are relatively easy to execute, with one button dedicated to primary attacks and another for those aforementioned secondary strikes. Throughout the game you'll acquire Hollows that grant unique secondary weapons-like a lumbering mallet and rapid-fire chains-and open up your traversal options with different elemental effects. Fury wields a bladed whip known as the Barbs of Scorn, which offers both decent range and a satisfying feedback of meaty hits once you're up close and personal in some demonic entity's face. Darksiders 3 is the antithesis of this approach, feeling muddled and unfocused, with an uneven design that trickles down and negatively affects each of its disparate systems.Īfter both War and Death had their fun in Darksiders 3's predecessors, it's now the turn of the perpetually angry Fury, as you take the reins of the third horseman of the apocalypse. Those first two games may have been derivative, but they took concepts and built on them in fun and engaging ways that elevated their strong points. The Darksiders series has always worn its inspirations on its sleeve, but at least there was a sense of focus and consistent design omnipresent in all of its moving parts. Yet your fragility and the tough challenge enemies present actively discourage you from approaching combat on the front foot, instead favouring a more methodical approach with an emphasis on tact and evasion. ![]() On the one hand, the stylish, effect-laden combos at your disposal point to a game with combat encounters reminiscent of Devil May Cry's kinetic action. ![]() "Latch", "You & Me", "Help Me Lose My Mind", "Bang That", "Magnets", "Nocturnal". Seriously, they could be the 2 Live Crew of EDM. ![]()
Age of wonders iii tutorial5/11/2023 ![]() (I also have all the games on GoG for the hell of it) Hopefully this breaks that trend. No particular reason, just never got around to it. I own original release boxed copies of both AoW and Shadow Magic but haven't ever played either. So an Archon Legionary (Attack 7 Damage 5) attacking an Undead Swordsman (Defence 5 Resistance 5) would first try to hit the undead witha 60% chance and upon successfully striking it deal between 1 to 5 damage and role for the added effect of the Holy Strike with a 65% chance of it happening. ![]() Special effects caused by attacks such as holy strike have an Attack 8 and compare to Resistance. The resulting number can range from -10 to +10 but should rarely have a larger value than +-5 Height modifier = ((Attacker's Height - Defender's Height) x 5) / 127 Height difference is calculated by this forumla: So the resulting to hit chance if the target was a goblin grunt with Defence 4 would be 50% - 5% = 45% Archery has a base Attack of 8, so the resulting Attack value would be 8 - 5 = 3. Penalty to Attack = (((Range + 1 - Distance) x 10) / Range) - 10 (where Range the range value of the specific ability) So for an archer unit with the basic Archery skill which has Range: Long shooting at a target 9 hexes away this would work out as (((16 + 1 - 9) x 10) / 16) - 10 = - 5. Ranged attack chance is adjusted for range and height difference. So a unit with Damage 6 will deal between 1 and 6 points of damage on a successfull attack. The Damage stat shows the max damge dealt by the attack, minimum always being 1. Min chance to hit is always 5% and max 95%. So a unit with an Attack 8 hiting a unit with Defence 6 has a 60% chance to hit (50% + 5%x2). ![]() Guess I'll type the stuff out for you as I got the box from when the game first it the shelvesįor every 1 point of difference between Attack and Defence or Resistance add or substract 5%. Is the manual not in the install directory? The lower the stats of enemy units also the better. The higher the stats of your units the better. But I am planning to have finished that, AoW2 and Shadow Magic before 3 comes out.Īs far as mechanics go. The only complaint I have is not enough info on combat mechanics (offense vs defense, how projectiles to-hit ratio is influenced and the base values) Very interesting campaign, nice scenario maps and reminds me of MoM (Master of Magic). I've bought Age of Wonders 2 from GoG.com and I am now playing it. To be honest, I am not sure how I've missed this series. Just hope the Necromancer class doesn't get cut.Ĭiv/Elemental/Warlock fans should really keep an eye on this. If you want to play an evil Goblin Theo, pick some nice dark player colors, like blood Red on sinister Black (which will be applied on your units, replacing the White/Yellow on the robes of the concept art), choose “Graveyard Gloom” as your leader portrait ambience, raze some heathen cities and you’ll be all the rage at your annual evil fantasy despots gathering. Or a nice tempting gold boost on pillage and plunder. think of transforming an entire population to undead. Some classes (esp the Rogue and a possible future Necromancer class that’s still on the drawing board) have certain skills that could be a catalyst on sending your alignment going south a lot quicker than other classes. If you play like mother Theresa as a Goblin, you become good, only you might be less If you go out razing with your High Elves, you’ll become evil. Your actions are the key determining factor of alignment. Of course it doesn’t!!Īlignment starts fairly neutral, with certain starting races likely to have a (smaller) disposition to dark or light. ![]() That doesn’t mean I don’t like it, I think Blipshot does a fantastic job of taking screenshots. The only thing it lacked was the ability to annotate. I’ve only used it on Chrome the product description says it works on Windows, Mac, and Linux.īlipshot was my go-to screen capture tool for over a year. I’ve had this happen maybe three times in a year. Note: if it’s a big page, Chrome may crash. All you need to do is click the browser toolbar icon to make a full-page screenshot. You can drag and drop the screenshot or right click to save it as a PNG file.īlipshot is fast and easy to use. Taking screenshots doesn’t get any easier than with Blipshot, use one-click to take a screenshot of the entire page. Here’s the four tools I liked best, though not all fit my requirements. Includes annotation features, with arrows, ability to add text or shapes.Allows me to capture screenshots on my laptop and Chromebook, which meant it needed to work in the browser.It’s fast, free, and easy to use.īut after chatting with friends and web colleagues, I did more research and testing. The discussions reminded me of my own search 1 1/2 years ago when I turned to Blipshot for capturing screenshots. ![]() With the news about Skitch, finding a new screen capture tool has been a hot topic in my web design groups for the past month. ![]() While Skitch for Mac will still be available for download, it’s not clear from Evernote what kind of support users can expect. Skitch is an annotation tool, loved by web designers for its ease of use. When Evernote announced last month they were ending support for Skitch on January 22, many users were left scrambling to find a new annotation and screenshot application. State of decay 2 state of decay 35/11/2023 ![]() The State of Decay 2 game gets an additional upgrade as the Juggernaut Edition which can be downloaded for free over the actual game. The game is a followup to State of Decay and was. The new Juggernaut Edition of State of Decay 2 game not only brings improved graphics, prior DLC, Daybreak, a new map, heavy melee weapons, new audio tracks, etc but also offers some of the errors & bugs as well. ![]() While this is an issue that is by no means isolated to this particular developer and is in fact an industry-wide problem, it does leave some question marks around State of Decay 3 and when (or even if) players will get to see it. State of Decay 2 is a survival video game developed by Undead Labs and published by Xbox Game Studios. With recent reports of alleged sexism and toxic working environments within Undead Labs and almost no news about State of Decay 3, some fans are worried about the future of the game. It quickly became a commercial success, selling 250,000 copies in 2 days. State of Decay 3 is already mixing things up by having the infection spread to animals, creating more enemies and therefore ensuring that the surroundings are more hazardous, and factoring in the winter weather would add another layer to this. State of Decay is the debut title for Undead Labs.Originally announced as 'Class3', it was released for the Xbox Live Arcade for the Xbox 360, and Microsoft Windows in June 2013. This would affect players when they're out in the environments scavenging, but it would also add more importance to shelters that would make the gameplay much more complex and potentially more engaging. Not only will players have to contend with other survivors, find resources, and construct shelters, but there could be dangers from the cold weather that would mean there was an additional warmth mechanic to keep an eye on. ![]() ![]() (f) The department shall terminate the restriction issued under this section and shall suspend the privilege to operate a motor vehicle pursuant to paragraph (1) of subdivision (a) of Section 13352 or Section 13352.1 immediately upon receipt of notification from the driving-under-the-influence program that the person has failed to comply with the program requirements. Credit may not be given to a program activity completed prior to the date of the current violation. (e) For the purposes of this section, enrollment, participation, and completion of an approved program shall be subsequent to the date of the current violation. If the person does not maintain that proof of financial responsibility at any time during the restriction, the driving privilege shall be suspended until the proof required under Section 16484 is received by the department. ![]() (d) Whenever the driving privilege is restricted under this section, proof of financial responsibility, as defined in Section 16430, shall be maintained for three years. ( c ) The restriction of the driving privilege shall be limited to the hours necessary for driving to and from the person’s place of employment, driving during the course of employment, and driving to and from activities required in the driving-under-the-influence program. (b) The restriction of the driving privilege shall become effective when the department receives all of the documents and fees required under subdivision (a) and shall remain in effect until the final day of the original suspension imposed under paragraph (1) of subdivision (a) of Section 13352 or Section 13352.1, or until the date all reinstatement requirements described in Section 13352 or Section 13352.1 have been met, whichever date is later, and may include credit for any suspension period served under subdivision © of Section 13353.3. (3)Pays all applicable reinstatement or reissue fees and any restriction fee required by the department. (2)Submits proof of financial responsibility, as defined in Section 16430. (1)Submits proof satisfactory to the department of enrollment in, or completion of, a driving-under-the-influence program licensed pursuant to Section 11836 of the Health and Safety Code, as described in subdivision (b) of Section 23538. (a) Except as provided in subdivision (h), the department shall issue a restricted driver’s license to a person whose driver’s license was suspended under paragraph (1) of subdivision (a) of Section 13352 or Section 13352.1, if the person meets all of the following requirements: That section of the Vehicle Code in california states as follows: The law authorizing a restricted license is contained in CALIFORNIA VEHICLE CODE § 13352.4. |