Age of wonders iii tutorial5/11/2023 ![]() (I also have all the games on GoG for the hell of it) Hopefully this breaks that trend. No particular reason, just never got around to it. I own original release boxed copies of both AoW and Shadow Magic but haven't ever played either. So an Archon Legionary (Attack 7 Damage 5) attacking an Undead Swordsman (Defence 5 Resistance 5) would first try to hit the undead witha 60% chance and upon successfully striking it deal between 1 to 5 damage and role for the added effect of the Holy Strike with a 65% chance of it happening. ![]() Special effects caused by attacks such as holy strike have an Attack 8 and compare to Resistance. The resulting number can range from -10 to +10 but should rarely have a larger value than +-5 Height modifier = ((Attacker's Height - Defender's Height) x 5) / 127 Height difference is calculated by this forumla: So the resulting to hit chance if the target was a goblin grunt with Defence 4 would be 50% - 5% = 45% Archery has a base Attack of 8, so the resulting Attack value would be 8 - 5 = 3. Penalty to Attack = (((Range + 1 - Distance) x 10) / Range) - 10 (where Range the range value of the specific ability) So for an archer unit with the basic Archery skill which has Range: Long shooting at a target 9 hexes away this would work out as (((16 + 1 - 9) x 10) / 16) - 10 = - 5. Ranged attack chance is adjusted for range and height difference. So a unit with Damage 6 will deal between 1 and 6 points of damage on a successfull attack. The Damage stat shows the max damge dealt by the attack, minimum always being 1. Min chance to hit is always 5% and max 95%. So a unit with an Attack 8 hiting a unit with Defence 6 has a 60% chance to hit (50% + 5%x2). ![]() Guess I'll type the stuff out for you as I got the box from when the game first it the shelvesįor every 1 point of difference between Attack and Defence or Resistance add or substract 5%. Is the manual not in the install directory? The lower the stats of enemy units also the better. The higher the stats of your units the better. But I am planning to have finished that, AoW2 and Shadow Magic before 3 comes out.Īs far as mechanics go. The only complaint I have is not enough info on combat mechanics (offense vs defense, how projectiles to-hit ratio is influenced and the base values) Very interesting campaign, nice scenario maps and reminds me of MoM (Master of Magic). I've bought Age of Wonders 2 from GoG.com and I am now playing it. To be honest, I am not sure how I've missed this series. Just hope the Necromancer class doesn't get cut.Ĭiv/Elemental/Warlock fans should really keep an eye on this. If you want to play an evil Goblin Theo, pick some nice dark player colors, like blood Red on sinister Black (which will be applied on your units, replacing the White/Yellow on the robes of the concept art), choose “Graveyard Gloom” as your leader portrait ambience, raze some heathen cities and you’ll be all the rage at your annual evil fantasy despots gathering. Or a nice tempting gold boost on pillage and plunder. think of transforming an entire population to undead. Some classes (esp the Rogue and a possible future Necromancer class that’s still on the drawing board) have certain skills that could be a catalyst on sending your alignment going south a lot quicker than other classes. If you play like mother Theresa as a Goblin, you become good, only you might be less If you go out razing with your High Elves, you’ll become evil. Your actions are the key determining factor of alignment. Of course it doesn’t!!Īlignment starts fairly neutral, with certain starting races likely to have a (smaller) disposition to dark or light.
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