![]() I've also planned an ingame config menu for all entries. Sure, Lucia gameplay can be fun and I really dig Dante's devil form, but I just don't know what I would modify. Will also include classic teleports and adjustable Stinger (speed and range) for Vergil, some cosmetic options like hiding Gilgamesh and Beowulf and a script engine. This may or may not work outside of Bloody Palace. It's pretty much done, it just requires some more camera work so the camera zooms out properly relative to the players distance. Local multiplayer - I've been working extensively on this for the last few weeks. Some people also requested a way to select missions - No biggy, I already did that for the PS2 version. Dante can switch between 4 different combat styles called Trickster, Swordmaster. All the required elements are there and the stages where you fight Griffin are perfect for that. I played DMC 3 right after playing 1 and 2 in the HD collection. I'll also take a look at enemy waves and a potential bloody palace mode. Not sure about quick weapon switching though. It will also be extended to include inertia. The script engine will also be redone from scratch - I'll likely use Lua this time. New things include a teleporter and an enemy / enemy wave editor. Of course the style switching aspect will be the priority, then weapon switching, then the rest. DOWNLOAD-Devil May Cry HD Collection (Update 1 + DDMK 2.7.3 Included)Game download. There should be some new files added like dinput8.dll, Eva.dll, Lucia.dll, and Mary.dll. Drop the zipped mod and hotfix in there and then just extract them right there in the HD Collection folder. To do that, you should go to the Steam folder -> steamapps -> common -> Devil May Cry HD Collection. The project will be mainly X86 ASM and C/C++.īelow you'll find the priority order and what to expect.įor this entry I planned to include pretty much everything the Style Switcher currently has minus all the fixes. Next, go to your DMC HD Collection folder. And that's exactly what ddmk is going to be.
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